首页|使用虚拟现实技术提高冰川地貌表达维度的研究

使用虚拟现实技术提高冰川地貌表达维度的研究

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冰川侵蚀与堆积地貌含有重要的古气候、古环境信息,是鉴别冰川作用范围和性质的标志,也是冰川动力学研究的基础。冰川地貌的表达研究经过150多年的发展,已经形成了较完备的冰川地貌制图方案,为冰川形成过程、冰川类型及冰川作用的动力学特征判断提供了重要依据。然而,冰川地貌专题图的专业性为古冰川重建和古环境研究提供支撑的同时,也提高了非专业人士的解读难度。以虚拟现实/增强现实地图、混合现实地图、微地图、语义地图和隐喻地图等的泛地图表达机制提供了更多维度的表达方案,在传统的空间几何维度的基础上增加了状态和读图者视角等维度,为冰川地貌表达提供了新的视角。本文使用虚拟现实(virtual reality,VR)技术构建了卡若拉冰川西沟的交互式三维冰川地貌场景,增加了三维、动态和读图者视角等表达维度。通过前期研究工作基础(沉积物特征、测年等工作)对场景内典型的冰川地貌进行标注,将前期冰川地貌的研究认识与VR场景进行较好的对应。该场景可以720°自由变换,包含末次冰盛期-晚冰期、早全新世、新冰期、小冰期和现代冰川共40个分场景,可以激发读图者的沉浸感、交互感和构想感。VR等技术对冰川地貌进行泛地图式的更多维度表达,可以为冰川地貌教学、科普及学术交流提供良好的交互式三维冰川地貌素材,也可以辅助读者更加准确地判别冰川遗迹和认知冰川发育条件。
Research on improving the expression dimension of glacier landform using virtual reality technology
Glacier erosion and sedimentary landforms contain important ancient climate and environmental infor-mation,which are indicators for identifying the scope and nature of glacier action and provide a foundation for glacier dynamics research. After more than a hundred and fifty years of development,the expression research of glacier landforms has formed a relatively complete mapping scheme for glacier landforms,providing an impor-tant basis for determining the dynamic characteristics of the glacier formation process,glacier types,and glacia-tion. However,the professionalism of thematic maps of glacier landforms not only provides support for the re-construction of ancient glaciers and the study of ancient environments,but also increases the difficulty of inter-pretation for non-experts. The extended map expression mechanism based on virtual reality/augmented reality maps,hybrid reality maps,micro maps,semantic maps,and metaphorical maps provides more dimensional ex-pression solutions. On the basis of traditional spatial geometric dimensions,dimensions such as state and reader's perspective are added,providing a new perspective for glacier landform expression. This article uses virtual real-ity (VR) technology to construct an interactive three-dimensional glacier landform scene of the Karola Glacier West Gully,adding dimensions such as three-dimensional,dynamic,and reader's perspective. Based on previ-ous research work (sediment characteristics,dating,etc.),typical glacier landforms in the scene are annotated,and the research understanding of glacier landforms in the early stage is well matched with VR scenes. This scene can be freely transformed at 720 degrees,including 40 sub scenes from the Last Glacial Maximum to Late Glacier,Early Holocene,Neoglacial,Little Ice Age,and Modern Glacier,stimulating readers' immersion,in-teraction,and conceptualization. This study shows that VR and other technologies can provide a extended map style representation of glacier landforms in more dimensions,which will further promote the reconstruction of an-cient glaciers and the study of ancient climate and environment. It can provide good interactive three-dimension-al glacier geomorphology materials for glacier geomorphology teaching,science popularization,research,and academic exchange,which can assist readers in more accurate identification of glacier relics and understanding of glacier development conditions.

glacier landformsvirtual realityreader's perspectivevisualization dimensionKarola Glacier

刘强、刘金花、王磊斌、陈鑫、赵志斌、赵晓艳、李英奎

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河北师范大学地理科学学院,河北 石家庄 050024

河北省环境变化遥感识别技术创新中心,河北 石家庄 050024

东华理工大学地球科学学院,江西 南昌 330013

Department of Geography & Sustainability,University of Tennessee,Knoxville TN 37996,USA

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冰川地貌 虚拟现实 读图者视角 可视化维度 卡若拉冰川

国家自然科学基金项目国家自然科学基金项目河北省高等教育教学改革研究与实践项目

41971075419010802021GJJG112

2024

冰川冻土
中国地理学会 中国科学院寒区旱区环境与工程研究所

冰川冻土

CSTPCD
影响因子:2.546
ISSN:1000-0240
年,卷(期):2024.46(3)
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