包装与设计2024,Issue(6) :106-107.

基于巴特尔玩家分类理论的快闪店体验设计策略研究

Research on Pop-up Store Experience Design Strategies Based on Bartle's Taxonomy of Player Types

王采莲 段雨轩
包装与设计2024,Issue(6) :106-107.

基于巴特尔玩家分类理论的快闪店体验设计策略研究

Research on Pop-up Store Experience Design Strategies Based on Bartle's Taxonomy of Player Types

王采莲 1段雨轩1
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作者信息

  • 1. 武汉科技大学艺术与设计学院工业文化创新研究中心
  • 折叠

摘要

目的 探讨针对不同用户类型的快闪店体验设计策略与方法.方法与结果 基于巴特尔玩家分类模型将快闪店用户群体划分为探索者、成就者、优越者和社交者,然后提出了针对这几种用户群体的快闪店体验设计策略,并以实际快闪店案例进行了验证.结论 巴特尔游戏玩家分类理论可为快闪店体验设计提供新的思路.

Abstract

Objective Put forward the pop-up store experience design strategies and methods aiming at different user types.Methods and Results Based on Bartle's Taxonomy of Player Types,pop-up store users are classified into explorers,achievers,superiors and socializers,and then pop-up store experience design strategies for these user groups are proposed and verified with actual pop-up store cases.Conclusion The Bartle's Taxonomy of Player Types can provide new ideas for pop-up store experience design.

关键词

巴特尔玩家分类理论/快闪店/体验设计

Key words

Bartle's Taxonomy of Player Types/pop-up store/experience design

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出版年

2024
包装与设计
中国包装进出口广东公司

包装与设计

影响因子:0.034
ISSN:1007-4759
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