游戏元素四分法视角下的科普游戏设计研究
Research on the Design of Popular Science Games from the Perspective of Elemental Tetrad
万昭玉 1罗岱1
作者信息
摘要
科普游戏肩负着传播知识的任务,在当下有着广阔的发展前景.本文分析了国内科普游戏的发展现状和存在问题,以游戏元素四分法的视角切入,分析优秀科普游戏《神医》的设计思路,即:创建受众与科普内容相适应的机制,将科普知识严谨融入故事,利用美学创设科普情境,根据游戏核心机制调整技术,为科普游戏创作的优化提供策略参考.
Abstract
Popular science game shoulders the task of spreading knowledge,so it has a broad development prospect in the present time.This paper analyzes the development status quo and existing problems of domestic popular science games,and analyzes the design ideas of the excellent popular science game"Dr.Chatelet:Faith"from the perspective of the elemental tetrad by Jesse Schell.The design strategies include creating mechanisms that match the audience to the science content,incorporating science knowledge rigorously into the game story,creating a science context based on aesthetics,and adapting technology to the core mechanics of the game.The research hopes to provide strategical reference for the optimization of popular science games.
关键词
游戏元素四分法/科普游戏/《神医》Key words
elemental tetrad/popular science games/Dr.Chatelet:Faith引用本文复制引用
出版年
2024