Research on the Design of Popular Science Games from the Perspective of Elemental Tetrad
Popular science game shoulders the task of spreading knowledge,so it has a broad development prospect in the present time.This paper analyzes the development status quo and existing problems of domestic popular science games,and analyzes the design ideas of the excellent popular science game"Dr.Chatelet:Faith"from the perspective of the elemental tetrad by Jesse Schell.The design strategies include creating mechanisms that match the audience to the science content,incorporating science knowledge rigorously into the game story,creating a science context based on aesthetics,and adapting technology to the core mechanics of the game.The research hopes to provide strategical reference for the optimization of popular science games.