Elements and organization of narrative maps: a element-structure-scene architecture based on the video game perspective
The object space of maps has expanded from the binary space to the ternary space in the information and communica-tion technology (ICT) Era. The expression scope of traditional cartography, which is composed of map projection, map gener-alization, and map symbol system, has been broken by the emergence of the information space. Therefore, the classic theoreti-cal framework can no longer meet the cartographic needs brought about by the metaverse, the fusion of virtual and reality, and the fusion of human, machine and object. To address this problem, this paper discusses the organization of narrative maps with the framework of "element-structure-scene". Narrative elements are the foundation for constructing narrative maps, narrative structures provide organizational forms for narrative elements, and narrative scenes provide carriers for presenting the narrative elements and narrative structures. Considering the natural narrative nature of geographic environment games, this paper exem-plifies the applications of narrative "element-structure-scene" from the perspective of game maps, aiming to provide a theoreti-cal basis for the applications and practices of narrative maps within the ICT context.