Survey of physically-based Monte Carlo volume rendering
In computer graphics,rendering has always been a core direction.For realistic rendering,the ultimate goal is to correctly calculate the global illumination in the scene.Different rendering methods are adopted depending on the objects be-ing rendered,but they can generally be divided into surface rendering and volume rendering.This paper provides an overview of physically-based Monte Carlo volume rendering methods.First,it describes how Monte Carlo methods are used to render classical participating media,and then introduces research on non-classical participating media that has emerged in recent years.It also summarizes advanced rendering methods in recent years,and finally discusses the current issues in rendering methods and potential future research directions.
global illuminationvolume renderingMonte Carloparticipating mediacomputer graphics