首页|数字时代的"生成神话"——以《古剑奇谭》单机角色扮演游戏系列为例

数字时代的"生成神话"——以《古剑奇谭》单机角色扮演游戏系列为例

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神话既是原始的,也是当代的,更是未来的.神话贯穿了人类从原始时期发展至今的外部社会和内在心理意识的整个历史,是支撑人类世界持续运作的基本精神动力.数字时代的科学技术赋予了神话更多可能性,古老神话以动漫、电影、网络文学以及电子游戏等多种新媒介作为载体,焕发出新的生机.取材自中国古代神话世界观的《古剑奇谭》单机角色扮演游戏系列,在继承传统神圣叙事的基础上,补充并创造了一个全新的东方幻想世界.该作也因人物形象典型、剧情审美性较强、技术质量可观深受市场欢迎,被奉为当代游戏经典.借助新媒介所生成的数字艺术作品已不再仅是以新技术承载古老神话的容器,更是正在或已经成为可供未来世代领略与解读人类精神遗迹的"生成神话".
"Generative Myth"Made by the Digital Age——An Example from the Series of Role-Playing Game The Legend of the Ancient Sword
Mythology is both primitive and contemporary,and even future-oriented.It permeates the entire history of human society and inner psychology from primitive times to the present,serving as the fundamental spiritual driving force behind the continuous operation of the human world.In the digital age,science and technology have endowed mythology with more possibilities.Ancient myths are revitalized through new media such as animation,movies,online literature,and video games.The role-playing game series The Legend of the Ancient Sword,inspired by the worldview of ancient Chinese mythology,inherits traditional sacred narratives while supplementing and creating a new oriental fantasy world.The game has become a contemporary classic,beloved by the market for its distinctive character designs,aesthetically pleasing storyline,and high technical quality.Digital art works generated through new media are no longer merely containers that use new technologies to carry ancient myths.They are becoming or have already become"generative mythology"that future generations can appreciate and interpret as relics of human spirit.

digital agegenerative mythvideo gameThe Legend of the Ancient Sword

姚梦婕

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武汉大学 文学院

加州大学伯克利分校 德语系

数字时代 生成神话 电子游戏 《古剑奇谭》

国家建设高水平大学公派研究生项目

留金选[2023]49号

2024

创意与设计
江南大学 中国轻工业信息中心

创意与设计

影响因子:0.188
ISSN:1674-4187
年,卷(期):2024.(4)
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