Research and Practice on Creating Topographic Shading Maps Based on Blender
This paper discusses in detail the method of using Blender, a powerful 3D creation software, to create topographic shading maps. Through in-depth research on software functions and explanations on data processing and modeling, material and texture set-tings, lighting, and shading, etc., it shows the unique advantages and feasibility of using Blender in the production of topographic shading maps, providing valuable references for research and practice in related fields.