东南文化2024,Issue(4) :140-147.

游戏化视角下博物馆重构观众关系的路径研究

Reconstructing Museums' Relationships with Their Audience through Gamification

邓又溪 柴秋霞
东南文化2024,Issue(4) :140-147.

游戏化视角下博物馆重构观众关系的路径研究

Reconstructing Museums' Relationships with Their Audience through Gamification

邓又溪 1柴秋霞1
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作者信息

  • 1. 复旦大学文物与博物馆学系 上海 200433
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摘要

在数字时代,注意力资源走向短缺,博物馆与观众的关系已经超越了"以观众为中心"的指涉,需要重新定位与再组织.当前观众具有主动性更强、情绪需求更高和深度注意下降的特点,博物馆需借助游戏元素与激励机制,激发观众的主动参与意识,从吸引观众注意迈向引导观众自发求知.博物馆首先应明确以创造观众与观众、观众与空间的情感联结为游戏化目标,向知识守门者的实践角色演进,要加强把关和引导观众主动反馈,以多主体协作来进行游戏化实践.

Abstract

In the digital age,the knowledge are now abundant,while attention has become increasingly limited. Consequently,the relationship between museums and their audience needs to move beyond the tradi-tional"audience-centered"model and be redefined and reorganized. Today's audience are more proactive,have higher emotional needs,and exhibit decreased deep attention. Gamification provides an effective ap-proach for museums to encourage active audience participation,turning the capture of audience attention in-to their self-motivated learning. Museums should aim to create connections among audiences and between audiences and spaces,expand their role from a mere knowledge provider to a knowledge practitioner,guide audience feedbacks and engagement,and promote collaborative efforts.

关键词

博物馆/数字时代/观众注意力/游戏化/激励机制

Key words

museum/digital age/audience attention/gamification/incentive

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出版年

2024
东南文化
南京博物院

东南文化

CSTPCDCSSCICHSSCD北大核心
影响因子:0.405
ISSN:1001-179X
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