首页|元宇宙概念下由虚幻引擎制作的虚拟展馆技术分析及其在教育领域的应用

元宇宙概念下由虚幻引擎制作的虚拟展馆技术分析及其在教育领域的应用

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如何融合计算机技术与各类文化及亚文化产生新的关联,促进新的融合互通,已然成为当代文化传播研究者考虑的重要问题.当下,元宇宙概念的兴起,正是上述观点的现实映射.通过解构元宇宙概念中的"沉浸式体验""数字身份"与"社交属性"展开探讨,以虚拟展馆作为研究对象,探讨如何借助以虚幻引擎(Unreal Engine,UE)为代表的新兴三维技术构建线上沟通新形态、线上虚拟空间,并阐述其在教育领域的潜在应用价值.
Technical Analysis of Virtual Exhibition Hall Made by Unreal Engine under the Concept of Meta-Universe and Its Application in the Field of Education
How to integrate computer technology with various cultures and subcultures to create new associations and promote new integration and interoperability has become an important issue for contemporary cultural communication researchers to consider.At present,the rise of the concept of the meta-universe is the reality reflection of the above viewpoint.By deconstructing"immersive experience""digital identity"and"social attributes"in the concept of meta-universe,this paper will explore how to build a new form of online communication and online virtual space with the help of the emerging three-dimensional technology represented by Unreal Engine(UE),taking virtual exhibition hall as the research object.The potential application value in the field of education is also discussed.

meta-universeunreal engineimmersive experiencesdigital identitysocial attributes

朱仁昊、高杰

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浙江横店影视职业学院,浙江 金华 322118

元宇宙 虚幻引擎 沉浸式体验 数字身份 社交属性

浙江省高职教育教学改革项目(十四五)浙江横店影视职业学院校级项目(2022)

jg20230451HYYB202228

2024

电视技术
电视电声研究所 中国电子科技集团公司第三研究所

电视技术

影响因子:0.496
ISSN:1002-8692
年,卷(期):2024.48(6)
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