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图书馆具身交互空间构成要素组态路径研究

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文章从具身交互视角切入图书馆空间研究,识别并抽取图书馆具身交互空间构成要素,以期探索要素间组态路径,为图书馆具身交互空间建设提供切实可行的实施路线与设计指导.研究过程引入具身认知理论,以图书馆具身交互空间构成要素为核心研究内容,运用扎根理论与模糊集定性比较分析、田野调查等质性和量化相结合的研究方法,多维剖析用户对空间要素的认知机制,探索图书馆具身交互空间构成要素及其科学组态路径.研究结果析出形态-情境型、形态-技术型、功能-感知型等三条图书馆具身交互空间构成要素组态路径,并提出图书馆具身交互空间建设策略.
A Study on the Configuration Pathway of Constituent Elements in Embodied Interactive Spaces of Libraries
This paper focuses on the core research questions of what embodied interactive spaces of libraries are and what kind of embodied interactive spaces should be constructed in libraries.Aiming to meet users'genuine physical and mental needs,this work conducts research on library spaces from the perspective of embodied interaction,providing practical guidance for library space design.To ensure the objectivity and scientific validity of the research conclusions,mixed research methods combining qualitative and quantitative approaches were employed.Firstly,the researchers conducted extensive and in-depth reviews of domestic and international literature,covering topics such as embodied interaction,library space,and architectural space.A grounded theory was applied to identify and extract the constituent elements of embodied interactive spaces of libraries.Through a gradual coding process including open coding,axial coding and selective coding,five key constituent elements were identified:form,situation,function,perception,and technology.Secondly,to gain preliminary insights into readers'authentic comprehension and evaluations of these five constituent elements,482 questionnaires were distributed and collected.On the basis of the pre-survey results of these questionnaires,the researchers further issued a satisfaction survey on the constituent elements of embodied interactive spaces of libraries,which was distributed online and offline to readers of both public and academic libraries.After data cleaning,114 valid questionnaires were retained and used for subsequent configurational path analysis of the elements.Thirdly,in the stage of constructing the configurational path of elements,Fuzzy Set Qualitative Comparative Analysis(fsQCA)was utilized for data processing.The five constituent elements were designated as conditional variables,and through processes of data calibration,necessary condition analysis,and conditional configuration analysis,the study analyzed how they jointly influence the outcome variable,namely,reader satisfaction.The results identified three configurational paths of constituent elements in embodied interactive spaces of libraries:form-situation,form-technology,and function-perception.The reliability of these findings was substantiated through robustness testing.Furthermore,with reference to the field research conducted by the researchers in the United States,excellent construction cases of embodied interactive spaces in libraries are compared and discussed.Ultimately,targeted strategies for constructing embodied interactive spaces in libraries were proposed.This will assist different types of libraries in optimizing their services according to local conditions,drawing on their own characteristics and available resources,thereby promoting the positive development of library spaces.

Library Embodied Interaction SpaceEmbodied Cognition TheoryGrounded TheoryfsQCAField Research

苏文成、倪文静、赵贤、卢章平、潘颖

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江苏大学科技信息研究所,江苏大学图书馆,江苏镇江,212013

江苏大学科技信息研究所,江苏镇江,212013

图书馆具身交互空间 具身认知理论 扎根理论 模糊集定性比较分析 田野调查

2024

大学图书馆学报
北京大学,教育部高等学校图书情报工作指导委员会

大学图书馆学报

CSTPCDCSSCICHSSCD北大核心
影响因子:3.099
ISSN:1002-1027
年,卷(期):2024.42(6)