Multiple Feelings and Thin Screens of Reflexivity:A Life Experience Study of Virtual Reality Technology
From the perspective of media evolution history,virtual reality(VR)is a personal experi-ence built on a technical level.Human experience has a complex psychological experience and experience structure,so the experience generated by the interaction between human body and mind and VR situation may be far from what can be fully included by"immersion".Using the phenomenological research method of life experience,the study finds that VR experience is the unity of two processes:the feeling process with the body as the medium,and the reflexive process of interaction between"I"and"me".In the dual process of feeling and reflexivity,immersion is not the only feeling of VR experience.Immersion is both generated independently,and often intertwined with non-immersion and no-immersion.Furthermore,they form three experience structures of integration,juxtaposition and shelving which are simultaneously three virtual-real relationships.Reflexivity not only constitutes the sliding boundary where individuals can not only slide with the three implicit identities of witnesses,participants and spectators between human experi-ence and technology,but also makes self,society,culture and even civilization to move forward in the constructive process through the renewal of individual experience.The reflexive and constructive character-istics of experience mean that technology can approach but cannot reach the original zone of human basic experience.As cultural experience and cultural practice have increasingly developed into challenging adap-tation issues,it is an angle to understand the relationship between technology and human beings by using human subjectivity based on subtle human reflexive experience.