High-quality texture reconstruction method for architectural painted patterns
Architectural painted patterns refer to the exquisite patterns painted on wooden structures.When digitizing ancient architecture,the general solution involves using a mesh combined with a single texture map for rendering.However,due to the limited resolution of a single texture map,not all details can be adequately displayed.Moreover,common textures are stored pixel by pixel,and using multiple high-resolution texture maps can lead to excessive graphics processing unit memory usage,resulting in lower data exchange efficiency.To address the aforementioned challenges,a method for high-quality texture map reconstruction was proposed.This method employed the self-similarity and symmetry of the painted patterns,thereby extracting the smallest unduplicated pattern elements and layout information of the painted patterns.Vectorized data was utilized to represent the smallest pattern elements,and a library of pattern elements was constructed.When editing the painted patterns of a 3D model,these pattern elements were reused and configured with corresponding transformation parameters,which were encoded into descriptive files to complete the rendering of the painted content.Experimental results demonstrated that the proposed method could effectively reduce the storage of redundant information and provide a better presentation of details,thus enhancing realistic rendering.