首页|"不止于赛博对抗":基于产业生态全域考察的电竞素养研究

"不止于赛博对抗":基于产业生态全域考察的电竞素养研究

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电子竞技的高速发展使得电竞产业愈发走向多边平台化模式与高阶素养要求的职业发展路径.本研究引入"媒介素养"概念,借用梅罗维茨(1998)对媒介素养的"三分法",即内容素养、语法素养与媒介环境素养,提出"电竞素养"这一理论框架,试图以此探讨媒介与技术、劳动、就业之间的动态关系.将电竞视为跨越体育、科技文化、传媒交叉场景的媒介,探讨身处其中的电竞从业者如何理解媒介、运用媒介并最终融入媒介环境,提升自身的媒介生产力.本研究发现,腾讯电竞、教育部、体育局、电竞俱乐部、高等职业院校、本科院校是作用于电竞素养建构的六大关键行动者,推动着从业者为电竞"正名"的共同价值导向、协同创新的专业化要求及自我发展的可持续性,从而构成了电竞素养的三个层次.本研究的贡献在于,将宏观层面的电竞产业发展模式具象化为微观层面对从业者媒介素养能力的要求,通过诠释媒介素养与行业生态的互构关系,明确了从业者如何在电竞这一媒介中完善自身的媒介生产实践,实现数字化生存.
Beyond Cyber Combat:eSports Literacy Study from an Industrial Ecosystem Lens
The rapid development of eSports industry has transformed itself into a multilateral platform model and a career development path with high-level literacy requirements.This study introduces the concept of"media literacy"and adopts Meyrowitz(1998)"three-part division"of media literacy,namely content literacy,grammar literacy,and medium literacy,to propose the theoretical framework of"eSports literacy".The study attempts to explore the dynamic relationship between media and technology,labor,and employment.By treating eSports as a medium that spans across sports,technology,culture,and media,the study examines how eSports professionals understand and use media,and ultimately integrate into the media environment to enhance their media productivity.This study identifies six key actors,including Tencent Esports,the Ministry of Education,the Sports Bureau,esports clubs,vocational colleges,and universities,who play a crucial role in constructing eSports literacy.These actors promote a shared value proposition among professionals in the industry,collaborative innovation,and sustainable self-development,thereby constituting the three levels of eSports literacy:content literacy,grammar literacy,and medium literacy.The contribution of this study lies in concretizing the macro-level development of the eSports industry into the micro-level requirements for media literacy among professionals.By interpreting the mutually constitutive relationship between media literacy and the industry ecosystem,the study clarifies how professionals can enhance their media production practices in the eSports medium and achieve digital survival.

eSportsmedia literacycoevolutionsustainable developmentChina

赵瑜佩、李秋衔、张毅

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浙江大学传媒与国际文化学院

电竞 媒介素养 协同演进 可持续性 中国

2024

国际新闻界
中国人民大学

国际新闻界

CSSCICHSSCD北大核心
影响因子:1.141
ISSN:1002-5685
年,卷(期):2024.46(4)