Neurocognitive and psychological analysis of college students with online gaming disorder
Objective To explore the neurocognition and psychological state of college students with online gaming disorder.Methods College students were recruited by posters posted on campus,recommended by class psy-chology committee and school psychology association.Taking King of Glory Game as an example,internet addiction was assessed by Internet Addiction Test(IAT),and internet gaming disorder(IGD)was used to assess the subjects'online game addiction.80 cases with IAT scores of 50 and higher IGD scores of 5 were randomly selected as King of Glory ad-dicts and included in the gaming disorder group.Randomly selected 80 players with IAT score below 50 and IGD score below 5 into the esports group.A total of 80 common players with IAT scores below 50 and IGD scores below 5 were ran-domly selected to be included in the healthy control group,the subjects'desire for games,personality state,emotional state and neurocognitive function were compared and analyzed,and the data were analyzed by SPSS 23.0 statistical software.Results Visual Analogue Scale(VAS)score,Eysenck Personality Questionnaire(EPQ)score,Hamilton Anxiety Scale(HAMA)、HAMA score and Hamilton Depression Scale(HAMD)score of gaming disorder group were significantly higher than those of e-sports group and healthy control group(P<0.05),and VAS score,EPQ score,HAMA score and HAMD score of e-sports group were significantly higher than those of healthy control group(P<0.05).Delayed memory,attention,language,visuospatial structure,immediate memory score and total score in gaming disorder group were significantly lower than those in e-sports group and healthy control group(P<0.05),while delayed memory,attention,language,visuospatial structure,immediate memory score and total score in e-sports group were significantly lower than those in healthy control group(P<0.05).Conclusion Online gaming disorder seriously af-fects the mental health,and cognitive function of college students,which needs to be paid more attention to,and ef-fective prevention and intervention measures should be taken.At the same time,participation in e-sports activities may also cause certain damage to college students'mental health and cognitive function,which also needs to be paid atten-tion to.
Network game disorderCollege studentsNeurocognitionPsychological