The Path of Developing Library Resources Towards Responsible Innovation: A Case Study of Metadata Games
Based on the theoretical support of responsible innovation,the article selects the metadata games project as a case study for data annotation in library resource development.It summarizes the valuable experiences of the metadata games project through a four-dimensional framework of "Anticipatory-Reflexivity-Inclusion-Responsiveness".The case study of the metadata games project reveals that the innovation working process in library resource development should focus on: enhancing responsibility awareness and scientific innovation; strengthening cooperation and drawing on diverse strengths; valuing public participation and inclusive voices; and respon-ding to social needs and adapting flexibly.
Data annotationResource developmentResponsible innovationMetadata games