摘要
随着信息时代的大潮汹涌而来,知识与信息的泛滥使得注意力成为最稀缺的资源.当今大学课堂上教师不得不与网游、短视频争夺学生的注意力.游戏能使大脑分泌多巴胺,集中注意力,将游戏的元素应用于教育领域,以游戏化思维进行教学设计,以游戏化的结构元素为"体",心理元素为"魂",将选择感、意义感、能力感、进展感融会贯通于教学目标、机制规则以及反馈评价之中,让学习成为"心流"之源,从而赢得新一代学生的课程认同感,有效提升高职教学效能,打赢课堂注意力之战.
Abstract
With the surging tide of the information age,the proliferation of knowledge and information has made attention the most scarce resource.In today's university classrooms,teachers have to compete with online games and short videos for students'attention.Games can make the brain secrete dopamine,concentrate attention,apply game elements to the field of education,design teaching with gamified thinking,use gamified structural elements as the"body"and psychological elements as the"soul",integrate a sense of choice,meaning,ability,and progress into teaching objectives,mechanism rules,and feedback evaluation,making learning the source of"flow of mind",in order to win the curriculum recognition of the new generation of students,effectively improve the teaching efficiency of vocational colleges,and win the battle of classroom attention.
基金项目
2022年青岛职业技术学院科研课题(2022YB05)