The rapid advancement and widespread adoption of gaming technology have significantly expanded and enhanced the embodied experience in online games,elevating the role of bodily issues in communication and interaction.In this context,"presence"is increasingly recognized as a critical quality in gaming,manifested through the immersive experiences and cultural perceptions mediated by technical tools and cultural symbols.Drawing on Don Ed's body theory and the concept of technological culture,this paper examines Black Myth:Wukong,a role-playing game,to explore how the technical body experiences the recursive phenomenon of"presence"under the influence of game culture.This process culminates in the evolution of a cultural identity for players within the game world.As a virtual cultural medium,games not only enrich the expression of traditional culture in the digital age but also prompt players to engage with the real-world and cultural narratives embedded within the game.In doing so,they extend the cultural implications of virtual space into tangible,real-world contexts.