Real-time rendering optimization techniques for UE4 game animation
To optimize the real-time rendering performance and effects of game animation image textures in Un-real Engine 4(UE4),a new rendering technique was proposed.This technique is applied in UE4 for configu-ring game animation characters and their environments,utilizing 3Dmax to build 3D models.During the model import process into UE4,a fragment shader-based weighted blended neighboring frame anti-aliasing algorithm is employed to achieve smooth transitions of levels of detail(LOD).Finally,a comprehensive design of the im-pact of rendering and sound effects in UE4 is conducted.The results indicate that this technique significantly enhances rendering quality,with clear character outlines and textures,and an average image processing time of 0.18 s,outperforming two other methods documented in literature.Moreover,the rendering effects are not af-fected by changes in game animation image size.