Design and Implementation of Reducer Assembly Simulation Based on Virtual Reality
[Purposes]To address the issues of lack of specificity and insufficient assembly precision in current virtual assembly environments,the reducer virtual assembly and disassembly system is con-structed.[Methods]The study employs SolidWorks and 3ds Max software to establish the experimental scene for the reducer,completing modeling and format processing,and collecting assembly relationship information.Based on the layered partition method,the assembly process model for assembly sequence planning is determined to solve the assembly sequence problem.The bounding box collision detection al-gorithm is used to handle interference or penetration issues between adjacent parts during the assembly process.The 3D model of the gearbox is imported into the Unity 3D platform,where control scripts are written.Through mouse and keyboard controls,collision detection and virtual assembly and disassembly operations are realized,and the system interface is designed.[Findings]Experimental results show that the constructed system significantly enhances user experience and operational efficiency.[Conclusions]Compared with traditional assembly methods,virtual assembly and disassembly operations not only im-prove teaching and training effectiveness but also effectively reduce equipment wear and costs.