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电子游戏使用与个体创造力的关系——基于实证研究的分析

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电子游戏使用与个体创造力之间的关系已经引起了学界的关注.日常情境下的电子游戏使用对创造力的影响尚不明确,已有研究在结论上存在分歧,而教学情境下电子游戏对创造力的促进作用则得到了较为充分的研究支持.此外,已有研究也初步探讨了电子游戏对创造力的影响机制,揭示了认知、情绪、动机三方面的因素在电子游戏使用和个体创造力之间的中介作用.从当前研究的成果中可发现,沙盒、解谜和模拟经营这3类电子游戏可以有效促进创造力.未来的研究应对电子游戏相关变量进行更系统准确的操作性定义和测量,重视对电子游戏过程的分析,在此基础上进一步探究其他类型的电子游戏对创造力的作用及其机制,并开发促进创造力的支持工具或教育类电子游戏.
The Relationship between Playing Video Games and Individual Creativity——An Analysis Based on Empirical Research
The relationship between playing video games and individual creativity has attracted great attention in the academia.The impact of playing video games in daily situations on creativity is still unclear,and existing studies have divergent conclusions.However,the promotion effect of video games on creativity in teaching situations has been relatively fully supported by research.In addition,existing research has also preliminarily explored the impact mechanism of video games on creativity,revealing the mediating role of cognitive,emotional,and motivational factors in the relationship between playing video games and individual creativity.From the results of the current research,it can be found that three types of video games,namely sandbox,puzzle solving and simulation management,can effectively promote creativity.Future research should carry out more systematic and accurate operational definitions and measurements of video game-related variables,pay attention to the analysis of the playing process of video games,and further explore the effects and mechanisms of other types of video games on creativity,and develop and promote tools that are conducive to creativity or educational video games.

creativitycreativity trainingvideo gamesgame-based learningtypes of video games

彭霁、周宗奎

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华中师范大学心理学院,湖北武汉 430079

创造力 创造力训练 电子游戏 游戏学习 电子游戏类型

全国教育科学规划课题国家一般项目

BBA180080

2024

华中师范大学学报(人文社会科学版)
华中师范大学

华中师范大学学报(人文社会科学版)

CSTPCDCSSCICHSSCD北大核心
影响因子:2.475
ISSN:1000-2456
年,卷(期):2024.63(2)
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