Design of Fast GPU Thread Construction Approach Based on Pattern in General-purpose Computation
This paper describes that general-purpose computing tasks can be accelerated in parallel through the multithreading of GPU.It presents thread construction approach based on patterns to speed up construction time.The pattern is divided into linear and tile,which deal with linear and rectangular working groups respectively.The simulation experiments show that the thread construction time based on pattern is about 8 cycles,which is 3 times faster than the traditional method.The approach is easy to be implemented in hardware,and preserves function compatibility on previous circuit.