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应用规则引擎构建舰艇作战决策系统方法研究

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针对开发作战决策系统存在的问题,提出了基于规则引擎构建作战决策系统的方法。该方法使用开源Java规则引擎Drools作为决策系统的推理机,使决策规则与其它仿真软件代码分开,显著提高了系统开发效率,降低了系统维护的复杂度。Drools采用面向对象系统增强并优化的Rete算法实现推理机的模式匹配,可满足规则复杂的作战系统对决策时间的要求。实验表明,该方法能很好地完成复杂决策系统的构建。
Research on Method of Designing Based on Ship Battle Decision-making System Rule Engine
Aim at the existent question of developing the ship battle decision-making system, brings forward the method of designing the system based on the rule engine. Using open source Java Drools Rule Engine as inference machine for the battle decisiowmaking system detaches decision rules from other emulation program, enhances the efficiency of system development and decreases maintenance complexity. Drools adopts Rete algorithm for object oriented systems as pattern matching algorithm for its inference machine meeting the decision deadline of complex battle system. The experiment expresses that the method has better feasibility as a result.

battle decision-making systemrule engineDroolsRete algorithm

郑文恩、陆铭华、肖明彦

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海军潜艇学院软件中心,青岛266071

作战决策系统 规则引擎 Drools Rete算法

2012

舰船电子工程
中国船舶重工集团公司第709研究所 中国造船工程学会 电子技术学术委员会

舰船电子工程

影响因子:0.243
ISSN:1627-9730
年,卷(期):2012.32(2)
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