游戏学理论下对景观设计的"游戏性"探讨
Exploration of"gamefulness"in landscape design from the perspective of Ludology
曾伟亮1
作者信息
- 1. 福建师范大学,福建 福州 350100
- 折叠
摘要
自康德提出"自由游戏"理论以来,西方对游戏的讨论不断涌现,尤其在近代电子游戏兴起之后,游戏学逐渐被确立为一门学科.从审美角度来看,游戏学与艺术学之间存在密切的联系,而景观设计对设计原则的追求也与游戏有相似之处.因此,以游戏学为新视角探讨景观设计,能为该领域的发展提供指导.文章将从审美层面以及符号学领域的游戏论出发,对若干经典景观设计案例进行分析,并总结景观设计中的"游戏性"设计原则,旨在探讨游戏学视角下的景观设计,最终得出当代景观设计中的"游戏性"设计原则以及"游戏性"在景观设计中的作用.
Abstract
Since Kant proposed the theory of"free play",discussions about games in the Western have emerged,particularly with the rise of modern video games,leading to the establishment of Ludology as an academic discipline.There is a close relationship between Ludology and Arts from an aesthetic point of view,and the design principles in landscape design share similarities with games.Thus,exploring landscape design through Ludology can guide the field's development.This paper analyzes several classic landscape design cases using aesthetic and semiotic Ludology,summarizing the design principles of"gamefulness"to investigate landscape design from the perspective of Ludology.Ultimately,it concludes with the design principles of"gamefulness"in contemporary landscape design and the role of"gamefulness"in landscape design.
关键词
游戏学理论/景观设计/案例分析Key words
Ludology/landscape design/case analysis引用本文复制引用
出版年
2024