Visual Modeling and Simulation of Indoor Wall Structure Based on Virtual Technology
In the design of indoor wall structures,design conflicts and blind spots cannot be directly observed,making it impossible to correct errors in time during actual construction.In order to enhance the reliability of structure design and provide users with a more immersive sensory experience,this paper presented a method of visual modeling for indoor wall structures based on virtual technology.Firstly,tools such as structured light imaging cameras,gyro-scopes,and measurement brackets were utilized to obtain wall data.And then,shooting values were approximated as depth data.Secondly,measurement information and wall structural planarity were used to calculate the area of the wall to be modeled.Moreover,the design of virtual technology scenes was achieved through panorama shooting,image stitc-hing processing and interactive design.With the support of VR peripheral enabling technology and stereo display tech-nology,the three-dimensionality of the modeling scene was improved.Finally,the slow removal method was adopted to eliminate visual"leaping"phenomena and thus to refine the rendering effect.Experimental results demonstrate that the proposed method provides a strong sense of immersion and maintains a high rendering rate of 100 frames per sec-ond.In addition,this method has low memory consumption and can offer excellent practicality.
Virtual technologyWall structureVisual modelingSlow removal methodMeasurement of walls