Rapid Surface Reconstruction Algorithm from Dense Point Cloud
In order to triangulate a dense scattered point cloud efficiently, a novel surface reconstruction method is proposed. The algorithm presented consists of two steps: Firstly, an initial triangle mesh is constructed by repeating a simple advancing front rule. Then, initial triangles are subdivided to obtain the final accurate surface and triangle vertexes are refined by means of Multilevel B-spline fitting. Compared with other popular methods, the subdivide speed is a significant advantage of the algorithm. Besides, the algorithm guarantees that the distance from original points to the result mesh is within a predefined tolerance. Several experiments based on real scan data are used to evaluate the efficiency of this algorithm and the speed advantage is demonstrated by the comparison with other popular algorithms.
scattered point cloudsurface reconstructiontriangulationadvancing front