Impacts of Locomotion Methods on User's Spatial Perception in Virtual Environment
User's spatial perception in virtual environment can be affected by many factors.Impacts of different locomotion methods on spatial perception are investigated.Differences between the subjective measurement and objective perception data on distance and orientation are recorded and analyzed from three representative loco-motion methods,namely real walking,teleportation and omnidirectional treadmill walking.During the experi-ment,users are asked to perform tasks in three experimental scenarios,which are rationed locomotion without references,rationed locomotion with references,and navigated locomotion by references.In rationed locomotion without/with references,users move or rotate specified distances or angles by system prompts in a scene with-out/with reference.While in navigated locomotion by references,users are navigated by ball references.The re-sults show differences on distance perception,and no significant differences on angle perception between the three methods.Users have the best distance perception using real walking,good distance perception using omni-directional treadmill walking,and poor distance perception using teleportation.Compared with the other two scenarios,user has the best spatial perception in navigated locomotion by references.