首页|基于Kinect V2和Unity3D的机械臂人机交互系统

基于Kinect V2和Unity3D的机械臂人机交互系统

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针对人机交互方式存在不直观、操作复杂等问题,论文利用手部追踪技术开发出一种基于Kinect V2和Uni-ty3D的人机交互系统,用户可以直接挥动手部就可以控制机械臂运动,交互方式更加简单、直观和灵活。该系统是通过Ki-nect V2来获得手部移动轨迹来实现手部追踪,并在Unity3D平台上进行交互系统的开发。利用FABRIK算法和贝塞尔曲线分别实现了逆运动学求解和运动路径的记录,通过C#编写所需的脚本功能并开发出了两种交互模式,分别为实时控制模式和示教模式,两种模式均可通过UI面板进行选择。最后对两种模式分别进行实验,实验结果证明了该系统的可行性。
Man-machine Interaction System of Manipulator Based on Kinect V2 and Unity3D
Aiming at the problems of unintuitive and complex operation in the human-computer interaction,this paper devel-opes a human-computer interaction system based on Kinect V2 and Unity3D by using the hand tracking technology.Users can con-trol the movement of the robot arm by waving their hands directly,and the interaction mode is more simple,intuitive and flexible.This system uses Kinect V2 to obtain the trajectory of hand movement to realize hand tracking,and develops the interactive system on the Unity3D platform.FABRIK algorithm and Bézier curve are used to solve the inverse kinematics and record the motion path,respectively.The required script function is written in C#,and two interactive modes are developed,which are called real-time con-trol mode and teaching mode,these two modes can be selected through the UI panel.Finally,the two modes are tested respectively,and the experimental results prove the feasibility of the system.

human-computer interactionhand trackingKinect V2Unity3D

李子良、李庆党、王晓波、和学泰

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青岛科技大学机电工程学院 青岛 266100

青岛科技大学中德科技学院 青岛 266100

人机交互 手部追踪 Kinect V2 Unity3D

2024

计算机与数字工程
中国船舶重工集团公司第七0九研究所

计算机与数字工程

CSTPCD
影响因子:0.355
ISSN:1672-9722
年,卷(期):2024.52(3)
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