Practical Application of Virtual Reality in Surface Reconstruction of Digital Exhibition Halls
During the virtual construction process of digital exhibition halls,there are often problems such as poor rendering and distorted scene models.Therefore,virtual reality technology is applied to the practice of scene surface reconstruction.Construct a scene surface grid based on Delaunay algorithm,and combine edge folding method to reduce the number of triangular grids;improve the rendering strategy of the traditional recur-sive traversal Quad tree algorithm,use the cyclic Quad tree algorithm to generate all Quad tree nodes in order from top to bottom,and achieve high-quality LOD technology to complete the rendering of the digital pavilion scene surface model.The test results show that the surface triangular grid of the digital exhibition halls scene re-constructed by this method is relatively uniform,occupies less memory,and has high smoothness in surface ren-dering,presenting high-quality digital exhibition hall scene modeling effects.