摘要
游戏开发需要涉及许多方面的技术,比如美术、音乐、声音等,以及要求它们与核心编程能完美结合,并且使这些要求之间不会相互产生冲突的技术。众多技术中最重要的便是图像显示技术,对于初学者来说,首先要解决的就是闪屏问题,本文基于MFC针对该问题提出了双缓冲解决方案。
Abstract
In the game development need to many aspects of technologies, such as art, music, sound, and the technology that perfect combination of core programming and other requirements but also between these requirements do not conflict with each other. The image
关键词
MFC/双缓冲/闪屏Key words
MFC/Double-buffering/Splash-screen引用本文复制引用
出版年
2011