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MFC中双缓冲处理贴图闪屏问题

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游戏开发需要涉及许多方面的技术,比如美术、音乐、声音等,以及要求它们与核心编程能完美结合,并且使这些要求之间不会相互产生冲突的技术。众多技术中最重要的便是图像显示技术,对于初学者来说,首先要解决的就是闪屏问题,本文基于MFC针对该问题提出了双缓冲解决方案。
In the game development need to many aspects of technologies, such as art, music, sound, and the technology that perfect combination of core programming and other requirements but also between these requirements do not conflict with each other. The image

MFCDouble-bufferingSplash-screen

MFC 双缓冲 闪屏

2011

科技信息(学术版)
山东省技术开发服务中心

科技信息(学术版)

ISSN:1001-9960
年,卷(期):2011.(3)
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