作为大众艺术的互动真人影游——聚焦《隐形守护者》和《神都不良探》
Interactive Live Action Film-Game as Mass Art:Focusing on The Invisible Guardian&Underdog Detective
王若存 1周媛媛1
作者信息
- 1. 杭州师范大学 人文学院、文艺批评研究院,浙江 杭州 311121
- 折叠
摘要
基于计算机数字技术而将电影与游戏合二为一的"互动真人影游",可以被视作一种近年来在新媒介语境下逐渐兴起的大众艺术.通过对比分析《隐形守护者》和《神都不良探》这两部较为典型的作品,能够看到互动真人影游在叙事、玩法和情感等方面所呈现的数字艺术性特征,也能够进而理解影游的交互叙事在知觉层面上所唤起的审美介入及其意义和价值.
Abstract
The interactive live action film-game is a fusion of film and game based on computer digital technology,which can be seen as a kind of mass art rising gradually in the new media context in recent years.Through the comparison and analysis of two typical film-game works The Invisible Guardian and Underdog Detective,the digital artistic features of interactive live ac-tion film-game can be illustrated in terms of narration,gameplay,and emotion.What's more,the aesthetic engagement which is evoked by interactive narrative at the level of perception,and its meaning and value can also be elucidated.
关键词
影游/交互叙事/介入式审美/《隐形守护者》/《神都不良探》Key words
film-game/interactive narrative/engaged aesthetic/The Invisible Guardian/Underdog Detective引用本文复制引用
基金项目
浙江省哲学社会科学重点研究基地杭州师范大学文艺批评研究院项目(20JDZD045)
国家社会科学基金重大项目(18ZDA282)
出版年
2024