首页|缘何成"真"?圣地巡礼游客的真实性体验研究

缘何成"真"?圣地巡礼游客的真实性体验研究

Why is It"Authentic"?Research on the Authenticity Experience of Tourists in Anime Pilgrimage

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随着二次元流行文化的发展,以拍照还原、模仿扮演、体验虚拟的圣地巡礼日益成为"打破次元壁"的一种新兴旅游方式.寻求现实与幻想融合的"超真实"体验是游客出游的关键动机,然而,游客如何获得这种真实性体验及其具体维度如何,学术界很少关注.文章运用扎根理论方法,通过收集网络文本和半结构式访谈资料,识别出圣地巡礼游客真实性体验的结构维度,并进一步基于认证理论阐释了游客真实性体验的实现路径和形成机制.研究发现,圣地巡礼游客真实性体验是一种多重真实,它通过不同认证方式实现和深化,即游客通过事实的认证、想象的认证、社会的认证和自我的认证,实现景观真实性、乌托邦真实性、部落真实性和自我真实性体验.该研究不仅拓展和深化了对旅游真实性体验的理解,同时,也为企业优化游客三维与二维世界的"破壁"体验提供了理论指导.
Along with the increasing popularity of the animation,comic and games(ACG)culture all over the world,the anime pilgrimage,which is a form of tourism induced by the anime culture,has attracted attention from both academia and practice.Through reenactment of photo shootings,imitating to perform and experience virtually,anime pilgrimage has become a new form of tourism which"breaks the dimensional wall".Looking for an authenticity experience that blends reality and fantasy is one of the key motivations of tourists to engage in anime pilgrimage.However,current literature has paid little attention to the conceptualization of authenticity experience in anime pilgrimage and how such experience shape tourists'overal tourism experience.Utilizing the grounded theory approach,this research conceptualizes and identifies the key dimensions of tourists'authenticity experience in anime pilgrimage.Data was collected through online reviews and semi-structured interviews.The Cohen's authentication theory was employed to guide the data analysis process and explain the mechanisms through which tourists construct the authenticity experience.The results show that the authenticity experience of anime pilgrimage tourism is composed of four dimensions including landscape authenticity,utopia authenticity,tribal authenticity and self-authenticity.The landscape authenticity refers to the experience with local scenes and stories of the ACG works,as well as the real ACG culture and local cultural customs.The utopia authenticity refers to the tourists'anti-structural experience of"break the dimensional wall"and"astral projection"into ACG world,feeling isolated from their daily lives and being immersed in the ACG role.The tribal authenticity refers to the experience of emotional resonance among tourists and between tourists and local residents,through which tourists can open their hearts and feel the sincerity and identity of each other.The self-authenticity refers to the experience in which tourists can freely express themselves,indulge in consumption,and release their inner feelings,so that they can transcend their identifies in daily lives through self-achievement and self-actualization.In addition,we further reveal that tourists construct authenticity experience in anime pilgrimage tourism through the process of authentication.In the beginning,tourists identify the similarities between the landscape elements and the content in the ACG works based on the factual authentication,and experience the authenticity of the landscape through photographing and restoring.Then,tourists enter the state of narrative transportation through embodied imitation,plot performance and cosplay,triggering imaginary authentication to experience the utopia authenticity.Tourists can also experience the emotional resonance and value identification among tribal members through external rituals,exchanges and sharing,or souvenirs left by fans.Finally,through the sense of achievement induced by various activities,tourists gain a sense of meaning towards self-actualization and experience self-authenticity.This research enriches the understanding of authenticity experience in tourism research.We also contribute to the development of Cohen's authentication theory through examing how the"cold"and"hot"authentication process construct tourists'authenticity experience in anime pilgrimage tourism.From the practical perspective,this study has valuable implications for the management of virtual contents tourism and destination marketing based on anime pilgrimage.

anime pilgrimageauthentication theoryauthenticity experienceACG(animation,comic,game)virtual contents tourism

周肖帆、张梦、刘娜、施思、温俊杰

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西南财经大学工商管理学院,四川成都 611130

西南交通大学经济管理学院,四川成都 610031

圣地巡礼 认证理论 真实性体验 ACG(动画、漫画、游戏) 虚拟场景旅游

国家社会科学基金

20XGL010

2024

旅游学刊
北京联合大学旅游学院

旅游学刊

CSTPCDCSSCICHSSCD北大核心
影响因子:2.013
ISSN:1002-5006
年,卷(期):2024.39(3)
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