首页|穿越时空的"对话"——文化遗产数字化展示中的想象激发与实地旅游意愿

穿越时空的"对话"——文化遗产数字化展示中的想象激发与实地旅游意愿

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想象致力于沟通过去和展示未来,文化遗产数字化展示依靠想象和技术来营销旅游梦想,但现有虚拟旅游研究尚未厘清数字技术激发旅游想象的影响因素和作用机制.文章围绕想象在虚拟旅游体验中的核心地位,以秦始皇帝陵数字博物馆为研究案例,结合偏最小二乘法结构方程模型(PLS-SEM)和模糊集定性比较分析方法(fsQCA),探讨文化遗产数字化展示如何激发旅游者的想象,旅游者又如何通过想象实现自身与文化遗产的联结,进而影响自身行为.研究发现:1)PLS-SEM的分析结果揭示了前因条件之间的作用关系:虚拟旅游特征(内容质量、易用性和交互性)能显著激发想象,想象则在直接正向影响实地旅游意愿的同时,又通过学习获益这一中介变量对其产生间接正向影响;2)fsQCA的分析结果得出了引致高实地旅游意愿的两组前因构型(内容质量组和想象组)和两个核心变量(易用性和学习获益).其中,内容质量组的一致性最高.研究为推进虚拟旅游新场景打造、文化与旅游资源"活起来"以及线上线下旅游消费实现优势互补和融合发展提供了决策依据.
"Dialogue"through Time and Space:Imagination Inspiration and Travel Intentions in the Digitalization of Cultural Heritage
Advances in digital technology have enabled tourists to experience cultural heritage in unprecedented ways.Museums and tourist destinations use immersive visualization and three-dimensional reconstruction technologies to allow tourists to speak to history from a first-person perspective without the constraints of time and space and to experience cultural resonance across millennia.The core of virtual tourism lies in imagination,which not only helps tourists understand and interpret cultural heritage but also deepens the meaning of travel.However,further research is needed on the role of imagination in the context of digital tourism and how tourists understand,construct and integrate cultural heritage through imagination,which in turn influences their behaviour.This paper focuses on the core role of imagination in immersive experience and takes the digital Museum of Emperor Qinshihuang's Mausoleum Site as a case study to construct a theoretical model of how the digital display of cultural heritage affects travel intention through imagination.This analysis is conducted through an empirical test that combines partial least squares structural equation modelling(PLS-SEM)and fuzzy-set qualitative comparative analysis(fsQCA)to explore how digital displays of cultural heritage stimulate tourists'imagination and how tourists achieve their own connection with cultural heritage through imagination.The findings are as follows.1)The PLS-SEM results revealed a causal relationship between antecedent conditions:features of virtual tourism(information,ease of use,and interactivity)significantly stimulate imagination,while imagination positively and directly affects travel intention and,at the same time,positively affects travel intention through the mediating variable of learning benefit.2)The results of the fsQCA analyses yielded 2 sets of antecedent constructs(i.e.,the content quality group and the mental imagery group)and 2 core variables(i.e.,ease of use and learning benefit)that led to high travel intentions.Of these,the content quality group had the highest consistency.The empirical research identified key strategies for virtual tourism marketing with a focus on engaging tourists'imagination to blend reality with virtuality.It advocates for digital scenarios that use narrative pacing and"blank area"to create an immersive environment that allows tourists to connect deeply with cultural heritage across time.The research also stresses the need to improve the quality of virtual content with accurate,diverse information presented through high-quality multimedia and virtual reality/augmented reality technologies.This approach aims to recreate historical moments to produce a tangible experience.User experience is key,with streamlined operations and interfaces that encourage imagination and engagement enhanced by interactive elements such as virtual avatars and multiuser functionalities.Finally,this study promotes a synergistic approach between learning and imagination by suggesting that educational,immersive experiences can improve tourists'understanding of and interest in cultural heritage,thereby increasing their intention to visit in person and enriching the overall digital tourism experience.This paper provides a decision basis for the creation of new immersive tourism experiences that can"revitalize"cultural and tourism resources while realizing the complementary and integrated development of online and offline tourism consumption.

virtual tourismimaginationlearning benefittourism intentionsEmperor Qinshihuang's Mausoleum Site Museum

郑春晖、张佳、朱佳乐

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广州大学管理学院(旅游学院/中法旅游学院),广东广州 510006

四川大学旅游学院,四川成都 610065

虚拟旅游 想象 学习获益 旅游意愿 秦始皇帝陵数字博物馆

国家自然科学基金面上项目国家自然科学基金青年项目

4227125041801135

2024

旅游学刊
北京联合大学旅游学院

旅游学刊

CSTPCDCSSCICHSSCD北大核心
影响因子:2.013
ISSN:1002-5006
年,卷(期):2024.39(10)