首页|虚拟现实交互引擎的数字动画合成技术

虚拟现实交互引擎的数字动画合成技术

Digital Animation Synthesis Technology Based on Virtual Reality Interaction Engine

扫码查看
为有效提升合成动画流畅度,提出基于虚拟现实交互引擎的数字动画合成技术.该方法使用累积直方图对动画中的镜头内容展开表述,结合镜头变化率计算结果完成镜头关键帧的提取,并由此建立动画关键帧三分量最大值分布图,根据灰度图像实现动画目标前景图像的捕获,在此基础上提取目标骨架,通过提取的骨架获取动画目标的运动路径参数,提取运动路径序列;然后通过虚拟现实交互引擎对其实施映射渲染,完成数字动画合成.实验结果表明,使用该方法开展动画合成时,合成后得到的数字动画逼真度、流畅度、稳定性均保持在 90%以上,说明该方法的性能较高、合成效果较好.
To effectively improve the smoothness of synthesized animation,a digital animation synthesis technology based on virtual re-ality interaction engine is proposed.This method uses cumulative histograms to express the content of shots in animation,and combines the calculation results of shot change rate to extract key frames of shots.Based on this,a distribution map of the maximum values of the three components of animation keyframes is established.The foreground image of the animation target is captured based on the grayscale image,and the target skeleton is extracted.The motion path parameters of the animation target are obtained through the extracted skeleton,and the motion path sequence is extracted;Map and render it through a virtual reality interaction engine to complete digital animation synthesis.The experimental results show that when using this method for animation synthesis,the realism,smoothness,and stability of the synthesized digital animation remain above 90%,indicating that the performance of this method is high and the synthesis effect is good.

virtual realityinteraction enginedigital animationsynthetic technologymotion sequence extraction

吴云轩

展开 >

黎明职业大学 文化传播学院,福建 泉州 362000

蒙古研究大学 文化艺术学院,乌兰巴托 14192

虚拟现实 交互引擎 数字动画 合成技术 运动序列提取

2024

武夷学院学报
武夷学院

武夷学院学报

影响因子:0.28
ISSN:1674-2109
年,卷(期):2024.43(12)