情报杂志2024,Vol.43Issue(1) :199-206,封3.DOI:10.3969/j.issn.1002-1965.2024.01.027

活动理论视角下游戏化学习中知识转移活动的特征及运行过程研究

Study of the Features and Operation Process of Knowledge Transfer Activities in Game-Based Learning from the Perspective of Activity Theory

储节旺 刘雅娇 李佳轩
情报杂志2024,Vol.43Issue(1) :199-206,封3.DOI:10.3969/j.issn.1002-1965.2024.01.027

活动理论视角下游戏化学习中知识转移活动的特征及运行过程研究

Study of the Features and Operation Process of Knowledge Transfer Activities in Game-Based Learning from the Perspective of Activity Theory

储节旺 1刘雅娇 1李佳轩1
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作者信息

  • 1. 安徽大学管理学院 合肥 230601
  • 折叠

摘要

[研究目的]将活动理论引入游戏化学习的知识转移活动中,系统性推动游戏化学习中知识转移活动中各要素的高效协作,加快知识转移与共享,促进知识增值和创新.[研究方法]基于活动理论特质和知识特征确定游戏化学习中知识转移特征,并构建知识转移活动模型,以明确各要素的协调交互对知识转移效果的作用,最后以博物馆知识剧本杀为例,验证结论.[研究结论]活动理论能够明确知识转移的运行过程,可以应用于具体活动的显隐性知识转移分析,研究发现活动中的矛盾、游戏内容、技术赋能、共同体的互动和游戏情境对主体的知识转移效果产生显著影响.

Abstract

[Research purpose]By introducing activity theory into knowledge transfer activities of gamified learning,we can systematical-ly promote the efficient collaboration of various elements in knowledge transfer activities of gamified learning,accelerate knowledge trans-fer and sharing,and promote knowledge value-added and innovation.[Research method]The characteristics of knowledge transfer in gamification learning are determined based on the characteristics of activity theory and knowledge characteristics,and a knowledge transfer activity model is constructed to clarify the effects of coordination and interaction of various elements on knowledge transfer effects.Final-ly,the museum knowledge script killing is taken as an example to verify the conclusion.[Research conclusion]Activity theory can clari-fy the operation process of knowledge transfer,and can be applied to the analysis of explicit and implicit knowledge transfer in specific ac-tivities.It is found that the contradictions in activities,game content,technology empowerment,community interaction and game situation have a significant impact on the knowledge transfer effect of the subject.

关键词

游戏化学习/知识转移/活动理论/案例研究/知识剧本杀/沉浸式学习

Key words

gamification learning/knowledge transfer/activity theory/case study/live action role-playing games/immersive learning

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基金项目

国家社会科学基金(20BTQ069)

出版年

2024
情报杂志
陕西省科学技术信息研究所

情报杂志

CSTPCDCSSCICHSSCD北大核心
影响因子:1.502
ISSN:1002-1965
参考文献量49
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