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考虑主观认知的自动驾驶汽车序贯博弈类人决策

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非受控交叉路口是高动态性、强交互性的决策场景,在其中如何让自动驾驶汽车做出与熟练驾驶人类似的安全合理决策并顺利通过路口,是一项极具挑战性的任务。本文充分考虑认知与决策过程的本体主观属性,提出了一种基于序贯博弈的自动驾驶汽车交互式类人决策方法。首先,从通行时效、空间裕度、驾乘体验和行驶安全多个维度深度挖掘了多目标驾驶诱因,进而建立了个性化和类人化驾驶特质嵌入的博弈决策模型,并匹配不同驾驶模式类型的驾乘人员群组;在此基础上,提出了模仿人类逻辑的自视角决策方案和序贯优先度的概念,以实现滚动逐阶博弈决策的序贯模式自演化;最后,通过多组对比实验验证了所提方法的有效性。结果表明,本文提出的交互式类人决策方法能够以持续交互的方式化解潜在冲突并处理安全决策问题,同时提升了自动驾驶汽车个性决策的自然化和类人化效果。
Human-Like Decision-Making Based on Sequential Games for Automated Vehicles Considering Subjective Cognition
Uncontrolled intersections are highly dynamic and strongly interactive decision-making scenari-os,in which it is a challenging task to enable automated vehicles to make safe and reasonable decisions similar to skilled drivers and pass through the intersections successfully.The subjective attributes of ontology in cognition and decision-making process are fully considered in this paper,and an interactive human-like decision-making method based on sequential games for automated vehicles is proposed.Firstly,the multi-objective driving triggers are deep-ly explored from multiple dimensions such as traffic efficiency,space margin,ride experience,and driving safety.Further,a game decision-making model is established,which is embedded with personalized and human-like driv-ing characteristics and can match driver and passenger groups with different driving modes and types.On this basis,the concept of sequential priority and the self-perspective decision-making scheme that imitates human logic are pro-posed to realize self-evolution of sequential patterns of rolling stage game decision-making.Finally,the effective-ness of the proposed method is verified through multiple sets of comparative experiments.The results show that the interactive human-like decision-making method proposed in this paper can resolve potential conflicts and deal with safety decision-making problems in a continuous and interactive manner,while improving the naturalized and hu-man-like effect of personalized decision-making of automated vehicles.

automated vehicleshuman-like decision-makingsequential gamesubjective cognitionuncontrolled intersections

朱冰、贾士政、赵健、韩嘉懿、张培兴、宋东鉴、陈志成

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吉林大学,汽车底盘集成与仿生全国重点实验室,长春 130025

自动驾驶汽车 类人决策 序贯博弈 主观认知 非受控交叉路口

2025

汽车工程
中国汽车工程学会

汽车工程

北大核心
影响因子:0.751
ISSN:1000-680X
年,卷(期):2025.47(1)