With the deep integration of virtual reality technology with various industries,it is often necessary to publish virtual reality applications on mobile device platforms.In order to improve the user experience,optimization processing is required before scene release.In order to achieve better optimization results,it is necessary to simplify the Mesh model in the scene.However,existing Unity scene optimiza-tion algorithms and techniques suffer from poor optimization performance and huge optimization workload.This article proposes an improved curvature weighted Mesh simplification algorithm that introduces vertex curvature evaluation factors to optimize the minimum quadratic error metric of traditional QEM algorithms.It demonstrates superior simplification performance and efficiency in simplifying individual models and optimizing specific Unity scenes.
关键词
QEM算法/Mesh网格简化/LoD多细节层次/Unity场景/Unity性能优化
Key words
QEM algorithm/Mesh simplification/LoD multi-level of detail/Unity Scene/Unity per-formance optimization