In recent years,serious games have gained increasing attention in the field of cultural heritage due to their dual characteristics of educational and entertainment value.By providing engaging gameplay experiences,serious games can promote the preservation and revitalization of cultural heritage.This study leverages the procedural rhetoric theory of renowned media scholar,author,and game designer Ian Bogost,and integrates the cultural heritage education game design framework developed by Daniel Camuñas-García and his colleagues.We propose a dual-helix model for designing serious games that cater to multiple edu-cational objectives,including moral,intellectual,and aesthetic education in cultural heritage.Using the cultural heritage education of Xiannong Altar in Beijing as a case study,we designed a serious game prototype called"Xiannong Dreamscape"based on this model.The study validated the proposed model's generalizability and effectiveness,further demonstrating the potential of serious games as influential educational tools.
关键词
文化遗产/严肃游戏/程序修辞/游戏化教育/设计模型
Key words
Cultural heritage/Serious games/Procedural rhetoric/Gamified education/Design model