首页|面向文化遗产教育的严肃游戏设计研究

面向文化遗产教育的严肃游戏设计研究

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近年来,严肃游戏(Serious Games)由于同时具备教育性和娱乐性的双重特质,在文化遗产领域的运用正日益受到重视.通过引人入胜的游戏体验,促进文化遗产的保护和复兴.本研究基于著名的媒体学者、作家和游戏设计师伊恩·博格斯特(Ian Bogost)的程序修辞理论,结合丹尼尔·卡穆尼亚斯·加西亚(Daniel Camuñas-García)等人的文化遗产教育游戏设计框架,提出了适用于文化遗产德育、智育和美育多重教育目的的严肃游戏设计方法双螺旋模型.以北京先农坛文化遗产教育为例,基于该模型设计了《先农幻境》严肃游戏原型,并验证了本研究提出的模型具有一定的普适性和有效性,从而进一步证实了严肃游戏作为有影响力的教育工具的潜力.
Research on the Design of Serious Games for Cultural Heritage Education
In recent years,serious games have gained increasing attention in the field of cultural heritage due to their dual characteristics of educational and entertainment value.By providing engaging gameplay experiences,serious games can promote the preservation and revitalization of cultural heritage.This study leverages the procedural rhetoric theory of renowned media scholar,author,and game designer Ian Bogost,and integrates the cultural heritage education game design framework developed by Daniel Camuñas-García and his colleagues.We propose a dual-helix model for designing serious games that cater to multiple edu-cational objectives,including moral,intellectual,and aesthetic education in cultural heritage.Using the cultural heritage education of Xiannong Altar in Beijing as a case study,we designed a serious game prototype called"Xiannong Dreamscape"based on this model.The study validated the proposed model's generalizability and effectiveness,further demonstrating the potential of serious games as influential educational tools.

Cultural heritageSerious gamesProcedural rhetoricGamified educationDesign model

胥恒、龚禹萌、张爱莉

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北京工业大学艺术设计学院

文化遗产 严肃游戏 程序修辞 游戏化教育 设计模型

国家自然科学基金资助项目教育部人文社会科学研究青年项目

5227800123YJC760129

2024

艺术设计研究
北京服装学院

艺术设计研究

CSSCICHSSCD北大核心
影响因子:0.185
ISSN:1674-7518
年,卷(期):2024.(4)
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