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计算网格中基于博弈论的改进算法机制

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Improved algorithmic mechanism based on game theory in computational grids
Computational grids (CGs) aim to offer pervasive access to a diverse collection of geographically distributed resources owned by different self-interested agents or organizations. These agents may manipulate the resource allocation algorithm in their own benefit, and their selfish behavior may lead to severe performance degradation and poor efficiency.In this paper, game theory is introduced to solve the problem of barging for resource collection in heterogeneous distributed systems. By using the Cournot model that is an important model in static and complete information games, the algorithm is optimized in order to maximize the benefit. It can be seen that the approach is more suitable to the real situation and has practical use. Validity of the solutions is shown.

computational gridsgame theorymechanism designCournot modelresource collection

林雯、郁松年、肖齐

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School of Computer Engineering and Science, Shanghai University, Shanghai 200072, P. R. China

computational grids game theory mechanism design Cournot model resource collection

上海市科委资助项目

00JC14052

2007

上海大学学报(英文版)
上海大学

上海大学学报(英文版)

影响因子:0.196
ISSN:1007-6417
年,卷(期):2007.11(1)
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