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GPU-based leaves contour generation algorithm

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The implementation and optimization of the traditional contour generation algorithms are always proposed for the common processor.When processing high resolution images,the performance often exists low efficiency.A new graphics processing unit(GPU)-based algorithm is proposed to get the clear and integrated contour of leaves.Firstly we implement the classic Sobel operator of edge detection in GPU.Then a simple and effective method is designed to remove the fake edge and a heuristic algorithm is used to repair the broken edge.It is proved by the experiments that the results of our algorithm are natural and realistic in terms of morphology and can be good materials for the virtual plant.

graphics processing unit(GPU)computer unified device architecture(CUDA)edge detectioncontour generation

ZHANG Jing-qiao、WANG Ting-ting

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School of Computer Engineering and Science, Shanghai University, Shanghai 200072, P.R.China

Shanghai Leading Academic Discipline Project国家自然科学基金

J5010360970150

2011

上海大学学报(英文版)
上海大学

上海大学学报(英文版)

影响因子:0.196
ISSN:1007-6417
年,卷(期):2011.15(5)
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