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双创设计实践线上游戏化教学研究

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为设计学双创设计实践的人才培养提供新方法、新思路,为专业核心课程的游戏化设计提供参考借鉴.构建线上游戏化教学模型,将"益智、RPG、休闲"游戏的机制和思维融入校内外实践教学场景中,重塑师生角色进行实践检验.5个线上协作的游戏化教学方案均在实践中取得较好的成效.游戏化线上协作模式可为双创设计实践的教学运营提供更加便捷、规范、有效的执行思路.
A STUDY ON GAMIFICATION REMOTE COLLABORATION MECHANISM OF INNOVATION AND ENTREPRENEURSHIP DESIGN PRACTICE
This study intends to explore new ways and provide new ideas for the training of Mass entrepreneurship and innovation design practitioners,expecting to provide references for the gamification design of core courses for design majors.This research will build an online gamification teaching model,integrate the mechanism and thinking of"puzzle,RPG,and leisure"games into practical teaching scenarios inside and outside the school,and reshape the roles of teachers and students for practical testing.All the five gamification teaching methods have received positive feedback in the practical course.Gamification of remote collaboration model can provide more convenient,standardized and effective ideas for the teaching and operation of the innovation and entrepreneurship practice and education in design.

Mass entrepreneurship and innovation designGamificationRemote CollaborationPractical CoursesGame mechanics

黄恩武、林显

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福建理工大学设计学院

双创设计 游戏化 线上协作 实践课程 游戏机制

2020年福建省本科高校教育教学改革研究一般项目

FBJG20200053

2024

设计
中国工业设计协会

设计

影响因子:0.519
ISSN:1003-0069
年,卷(期):2024.37(1)
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