基于BPNT-MDA整合模型的技艺类非遗VR科普游戏设计研究
RESEARCH ON SKILL-BASED INTANGIBLE CULTURAL HERITAGE VR SCIENCE GAME DESIGN BASED ON BPNT-MDA INTEGRATED MODEL
戴晋龙 1刘遹菡 1胡桉澍2
作者信息
- 1. 华中科技大学建筑与城市规划学院
- 2. 武汉理工大学计算机与人工智能学院
- 折叠
摘要
针对目前国内科普游戏系统性设计不足的现状.对基本心理需要理论和MDA游戏设计框架的研究现状进行分析,并构建BPNT-MDA的整合模型,总结了技艺类非遗科普游戏的特征,并从科普原真性和科普趣味性两个维度提出了面向技艺类非遗的VR科普游戏设计方法.通过分析技艺类非遗青稞酿酒技艺的传承现状与需求,并以其为例展开设计实践,进而验证整合模型与设计方法的可行性,以期为其他技艺类非遗的数字化保护与传播提供新思路和理论框架参考.
Abstract
In response to the current shortcomings in the systematic design of science games within China,this research conducts an analysis of the status quo concerning Basic Psychological Needs Theory and the MDA game design framework.An integrated BPNT-MDA model is developed,summarizing the characteristics of intangible cultural heritage science games focused on craftsmanship.The study introduces a VR science game design methodology for skill-based intangible cultural heritage,addressing two dimensions:authenticity and entertainment in science communication.By analyzing the current state and needs of the skill-based intangible cultural heritage of Qingke brewing and using it as a case study for design practice,the feasibility of the integrated model and design methodology is verified.This aims to provide new perspectives and a theoretical framework reference for the digital preservation and dissemination of other skill-based intangible cultural heritages.
关键词
科普游戏/技艺类非遗/基本心理需要/MDA框架/青稞酿酒技艺Key words
Science game/Skill-based intangible cultural heritage/Basic psychological needs/MDA framework/Tibetan barley brewing technique引用本文复制引用
基金项目
湖北省重点研发计划(2023BAB085)
拉萨市重点科技计划(LSKJ202404)
国家自然科学基金面上项目(62271360)
教育部人文社会科学研究青年基金(21YJ760049)
出版年
2024