首页|基于PBL教学模式的课程实践探索——以游戏原型设计课程为例

基于PBL教学模式的课程实践探索——以游戏原型设计课程为例

扫码查看
文章以游戏原型设计课程为例,以问题导向式(PBL)教学模式为主旨,通过教师引导,将问题融入课程教学,培养学生的问题意识,以及提出问题、分析问题、解决问题的能力,并能够对游戏原型设计产生新的理解与认识,具备自主学习的能力.文章通过阐述PBL教学模式、分析教学方法、梳理课程设计、总结教学成果等内容,以期为相关课程提供一个具有推广价值的教学案例.
TEACHING PRACTICE OF PROBLEM BASED LEARNING:TAKING THE GAME PROTOTYPE DESIGN COURSE AS AN EXAMPLE
This article takes the game prototype design course as an example,focuses on the teaching method of problem based learning(PBL),through teacher guidance,integrating problems into course teaching,cultivate students'problem awareness,and the ability to raise,analyze,and solve problems.Able to generate new understanding of game prototype design,with the ability to learn independently.This article elaborates on the PBL teaching method,organizes course design,and summarizes teaching achievements,aiming to provide a teaching case with promotional value for relevant courses.

Problem-orientedPBLGame prototype designDesign educationInstructional design

王恰恰

展开 >

郑州师范学院

问题导向 PBL 游戏原型设计 设计教育 教学设计

2024

设计
中国工业设计协会

设计

影响因子:0.519
ISSN:1003-0069
年,卷(期):2024.37(10)
  • 6