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基于劝导理论的游戏化运动类APP设计策略研究

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基于劝导理论,探究游戏化运动类App的设计策略.通过对活力街和天天跳绳两款App进行案例分析,根据劝导理论的三要素,剖析其在促进用户运动方面劝导设计.将劝导分为影响认知的"劝"和影响行为的"导",提炼出该类App的共性劝导策略.两款App的设计策略均与劝导理论相吻合,为利用这类运动App进行运动习惯养成提供借鉴和参考.
RESEARCH ON THE DESIGN STRATEGY OF GAMIFICATION SPORTS APP BASED ON PERSUASION THEORY
To explore the design strategy of gamification sports App based on the mechanism of persuasion theory.Through the case analysis of the two APPs of Vitality Street and Daily Rope Skipping,according to the three elements of persuasion theory,this paper analyzes its persuasion design in promoting user movement.Persuasion is divided into"persuasion"that affects cognition and"introduction"that affects behavior,and the common persuasion strategies of this kind of App are extracted.The design strategies of the two APPs are consistent with the persuasion theory,which provides reference for the use of this kind of sports App to develop sports habits.

Persuasion theoryBehavior modelGamificationSports AppDesign strategy

崔昊远、卜巍

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哈尔滨工业大学建筑与设计学院

劝导理论 行为模型 游戏化 运动类App 设计策略

2024

设计
中国工业设计协会

设计

影响因子:0.519
ISSN:1003-0069
年,卷(期):2024.37(11)