首页|具身交互叙事在沉浸式展厅设计中的研究——以ARTE MUSEUM展馆为例

具身交互叙事在沉浸式展厅设计中的研究——以ARTE MUSEUM展馆为例

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分析总结现有沉浸式展厅设计中存在的问题,结合具体案例,从沉浸式展厅设计中"具身交互叙事"的角度出发,以帮助设计师更好地把握沉浸式展厅设计的本质和规律.文章结合沉浸式展厅的特点及应用需求,从具身交互叙事的三层逻辑入手,将具身交互叙事总结为"人的主观感受""展览技术""人机交互"这3个关键词,以全球顶尖的沉浸式展馆—ARTE MUSEUM展馆设计为例,分析其运用.分析出ARTE MUSEUM展馆设计在空间设计、交互技术、展项选择等方面的创新点.沉浸式展厅的展品呈现离不开空间、媒介、载体三者的相辅相成,一切设计都要紧紧围绕人去设计,用科技服务于人.
THE RESEARCH OF EMBODIED INTERACTIVE NARRATIVE IN IMMERSIVE EXHIBITION HALL DESIGN—TAKE THE ARTE MUSEUM
By analyzing and summarizing the existing problems in the design of immersive exhibition hall,combining with concrete cases,starting from the angle of"Embodied interactive narrative"in the design of immersive exhibition hall,in order to help designers better grasp the nature of the exhibition hall design and law.Based on the characteristics and application requirements of the immersive exhibition hall,this paper starts with the three-level logic ofeembodied interactive narrative,this paper summarizes the embodied interactive narrative into three key words:"Human subjective feeling","Exhibition technology"and"Human-computer interaction",analyze its application.This paper analyzes the innovation of Arte Museum in Space Design,Interaction Technology and exhibition item selection.Immersive exhibition hall exhibits can not be separated from space,media,carrier of the three complementary,all the design must be closely around people to design,with science and technology to serve people.

Immersive exhibition hallembodied interactive narrativespace designinteractive technologyexhibition options

宋棋超

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韩国大邱大学造型艺术学院

沉浸式展厅 具身交互叙事 空间设计 交互技术 展项选择

2024

设计
中国工业设计协会

设计

影响因子:0.519
ISSN:1003-0069
年,卷(期):2024.37(11)