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基于情境认知的甲骨文儿童科普桌游设计研究

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探索基于情境认知理论的甲骨文儿童科普桌游设计研究,为目前甲骨文科普类产品设计研究提供一定的启示与借鉴.首先,阐明甲骨文在科普类产品中的现实意义与价值;其次,深入分析甲骨文科普类产品的现状背景并辅以案例,同时研究情境认知理论及其进展;最后提出基于情境认知理论的甲骨文儿童科普桌游设计策略,并且以《奇行寻甲》设计实践为案例进行可行性验证.当下甲骨文科普类产品具有内容单一功能雷同、套用形式囿于传统、缺乏趣味硬性传输等问题,基于情境认知的甲骨文儿童科普桌游设计实践,使甲骨文能够在儿童群体进行科普性的推广和传播,让甲骨文这一中华优秀传统文化可以永久地传承下来.
RESEARCH ON THE DESIGN OF ORACLE CHILDREN'S POPUIAR SCIENCE BOARD GAME BASED ON SITUATIONAL COGNITION
This paper explores the design research of oracle children's popular science board game based on the theory of situational cognition,and provides certain enlightenment and reference for the design research of Jiaguwen popular science products.Firstly,it expounds the practical significance and value of Oracle in popular science products.Secondly,it deeply analyzes the current situation of Oracle science products and supplemented by cases,and studies the theory of situational cognition and its progress.Finally,the design strategy of Oracle children's popular science board game based on the theory of situational cognition is proposed,and the feasibility is verified by the design practice of"Qi Xing Chuan Jia".At present,Oracle science products have problems such as the same content,the same function,the application form is limited in tradition,and the lack of hard transmission of interest.The design practice of Oracle children's science popularization board games based on situational cognition enables Oracle to carry out scientific promotion and dissemination among children,so that Oracle,an excellent traditional Chinese culture,can be passed down forever.

Situational cognitive theoryPopular science board gamesOracleChild educationProduct design

潘炫辰、赖蕴轶、钱子芸

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西安交通大学人文社会科学学院

湖南师范大学美术学院

情境认知理论 科普桌游 甲骨文 儿童教育 产品设计

陕西省教育科学"十四五"规划项目

SGH21Y0003

2024

设计
中国工业设计协会

设计

影响因子:0.519
ISSN:1003-0069
年,卷(期):2024.37(13)
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