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沉浸式场景理论视域下VR皮影展陈应用设计研究

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基于场景理论和沉浸理论,设计交互式的VR皮影展陈,探索皮影艺术保护和发展的新方式。首先研究了VR皮影展陈的发展意义,然后根据沉浸理论和场景理论,介绍了虚拟空间中沉浸式场景理论的内容,接着提出了沉浸式场景理论视域下VR虚拟展陈的设计策略。完成了交互式VR皮影展陈的设计实践,设计了沉浸式的展陈场景、互动方法和社群生态,实现了皮影文化的创新式发展。为皮影文化的传播和发展提供了新思路。
RESEARCH ON APPLICATION DESIGN OF VR SHADOW PUPPETRY EXHIBITION FROM THE PERSPECTIVE OF IMMERSIVE CONTEXT THEORY
Based on context theory and flow theory,the interactive VR shadow exhibition is designed to explore new ways of shadow puppetry preservation and development.Firstly,the development significance of VR shadow exhibit is studied.Secondly,according to immersion theory and context theory,the content of immersive context theory in virtual space is introduced.And then the design strategy of VR virtual exhibit from the perspective of immersive context theory is proposed.This paper have completed the design practice of interactive VR shadow puppetry exhibition,designed immersive exhibition scenes,interactive methods and community ecology,which realized the innovative development of shadow puppetry.It provided new ideas for the promotion and development of shadow puppetry.

Context theoryFlow theoryVirtual realityDigital exhibitionInteractive design

闫子飞、王迎龙、温茗杰

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哈尔滨工业大学建筑与设计学院

场景理论 沉浸理论 虚拟现实 数字展陈 交互设计

2024

设计
中国工业设计协会

设计

影响因子:0.519
ISSN:1003-0069
年,卷(期):2024.37(19)