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双人合作游戏背景下的玩家幸福感设计策略探究

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本研究探讨了双人合作游戏中玩家幸福感的增强策略,重点关注情感体验、交互叙事和审美体验如何共同作用以提升玩家的幸福感。文章采用扎根理论,将《It takes two》游戏的玩家在线评论作为主要数据源,使用Nvivo 12进行质性分析,以构建理论模型。研究揭示了3个主要影响玩家幸福感的因素:交互叙事、审美体验和情感体验。这些因素相互作用,促进了玩家情绪的积极变化和幸福感的提升,进而建立了玩家幸福感模型(IAE模型)。研究结果为游戏设计提供了以玩家为中心的幸福感增强策略,以提升用户体验和满意度。
AN EXPLORATION OF WELL-BEING DESIGN STRATEGIES FOR TWO-PLAYER COOPERATIVE GAMES
This study examines strategies for enhancing player happiness in two-player cooperative games,focusing on how emotional experiences,interactive narratives,and aesthetic experiences work together to enhance player happiness.The article employs rooted theory,using player online reviews of the game It Takes Two as the primary data source,and qualitative analysis using Nvivo 12 in order to construct a theoretical model.The study revealed three factors that primarily influence player well-being:interactive narrative,aesthetic experience,and emotional experience.These factors interacted with each other to promote positive changes in players'emotions and happiness,which led to the development of a model of player happiness(IAE model).The findings provide a player-centered happiness enhancement strategy for game design to improve user experience and satisfaction.

Rootedness theorySense of well-beingTwo-player cooperative gamesDesign strategyUser experience

曹凯怡、吴明

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浙江工业大学设计与建筑学院

扎根理论 幸福感 双人合作游戏 设计策略 用户体验

2024

设计
中国工业设计协会

设计

影响因子:0.519
ISSN:1003-0069
年,卷(期):2024.37(23)