RESEARCH ON STUDY AR INTERACTION DESIGN BASED ON MEDIA CONTEXT THEORY—TAKE"LEARNING FUN"APP AS AN EXAMPLE
This article focuses on the effectiveness of extracurricular learning experiences for teenagers in the XR new media environment.Guided by the"new media new context new behavior"model of media context theory,it explores the design innovation logic of creating new learning contexts and enhancing outdoor learning experiences through AR interactive technology,and analyzes its design possibilities in knowledge presentation,scenario mapping,fun interaction,and gamified tasks.Through the design practice of the"Learning Fun"app,we have obtained a design strategy for AR technology to improve the efficiency of information communication and interactive immersion in outdoor learning,promote its innovative development in the field of education,and provide reference for the innovation of outdoor learning design.