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基于Unity3D的全局光照技术之实时渲染、烘焙渲染对比研究

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当前,游戏仍然受到大众的喜爱。在游戏中,"全局光照"的渲染光照技术给予游戏场景不同的氛围感、真实感。全局光照分为实时光照、烘焙光照及混合光照。实时光照在Unity运行时计算光照,烘焙光照在Unity提前执行光照计算并将结果保存为光照数据,在运行时应用,Unity游戏项目也可以使用两者的混合(称为混合光照)。本文着重研究全局实时光照和全局烘焙光照渲染技术、参数分析及对比两种渲染技术的优缺点,在不同场合选用不同的渲染技术,并介绍另一种应用较广的光照探针渲染技术。
A Comparative Study of Real-Time Rendering and Baked Rendering Based on Unity3D's Global Illumination Technique
Nowadays,games are still popular among the public,and the rendering lighting technology of"global illumination"in games gives different atmosphere and realism to the game scenes.Global illumination is divided into real-time illumination,baked illumination and mixed illumination.Real-time lighting calculates lighting at runtime in Unity,baked lighting performs lighting calculation in advance in Unity and saves the result as lighting data,which is applied at runtime,and a mixture of the two can also be used in Unity game projects(known as hybrid lighting).This paper focuses on global real-time lighting and global baking lighting rendering technology,parameter analysis and comparison of the advantages and disadvantages of the two rendering technologies,in different occasions to choose a different rendering technology,and also introduces another widely used light probe rendering technology.

global illuminationreal-time renderingbaked renderingcomparative analysisUnity game project

林苏美、袁珊

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成都文理学院 人工智能与大数据学院,成都 635000

全局光照 实时渲染 烘焙渲染 对比分析 Unity游戏项目

2024

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ISSN:1672-9129
年,卷(期):2024.(13)