首页|基于科普教育类APP的用户体验要素模型设计研究

基于科普教育类APP的用户体验要素模型设计研究

扫码查看
"体验式"思潮和游戏化教育观念近年来迅速崛起,为探究促进科普教育类APP用户体验的设计方法和策略,以Garrett用户体验要素模型为理论基础,分析科普教育APP的用户需求,归纳出更具体的设计思路,进一步整理成针对科普教育类APP的用户体验要素模型,并带入案例予以验证,从而为提高科普教育APP的用户黏性与市场竞争力提供一定参考.
Research on the design of user experience element models based on science education APP
With the rapid ue of"experience-based"thinking and gamification education concept in recent years,in order to explore the design methods and strategies to promote the user's experience of science education APP,the user needs of science education APP based on Garrett's user experience elements model were analyzed,more specific design methods and research ideas were summarized,a user experience elements model for science education APP was further organized,and cases were brought in to verify,so as to provide some reference for improving the user sticki-ness and market competitiveness of science education APP.

science education Appuser experience elements modelhierarchical frameworkdesign elementsinteraction experience

罗映雪、刘洁

展开 >

浙江理工大学

科普教育APP 用户体验要素模型 层级框架 设计要素 交互体验

浙江理工大学优秀研究生学位论文培育基金(2021)

LW-YP2021102

2024

时尚设计与工程

时尚设计与工程

ISSN:
年,卷(期):2024.(2)
  • 6